Nude Patch Na Metro Last Light
DSOGaming writes: 'Now this is really. Impressive and weird at the same time. 4A Games seems to have gone the extra mile and textured vaginas in Metro: Last Light. We've seen in the past game posters with naked women (or mods introducing naked women), but this is the first time we're actually.
A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the. CAVEIRA • Luison • Damage decreased to 65 (from 99). • Adjustments to damage falloff to align with other pistols for consistency. • Reduced magazine size to 12 (from 15). • Increased recoil to make chaining shots at long-range more challenging. • Increased hipfire spread to reduce the viability of spamming non-ADS shots. Onekey recovery 70 engineering. CLASH • SPSMG9 • Upgrade to full-automatic fire mode from 2-round burst fire mode.
• Updated recoil to align with other full-auto weapons. • Increase total ammunition at 161 (from 121) • Increased damage to 33 (from 30). KAID • AUG A3 • Increase ADS speed by 33% to align with other SMGs. DOC + ROOK • MP5 • Decrease max damage to 27 (from 30). NOMAD • Yellow light on Nomad’s Airjab will now blink during activation delay.
BUGFIXES GAMEPLAY • FIXED – Visual graphics glitch that impairs player sight. (Also known as the “Bird Box” glitch) • FIXED – The shield collision box is not synced properly when the player looks up and down. • FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation • FIXED – Missing frames on crouch replays on end of round replay and death cam replay.
• FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending. • FIXED – The holographic sight reticle thickness. • FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt. • FIXED – Recruit operator has Fuze’s default green ballistic shield skin instead of a black shield skin.
GAME MODE TERRORIST HUNT • FIXED – Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry. CUSTOM • FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.
• FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6 th pick. • FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6 th pick.
• FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons. • FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains. • FIXED – Players who are Clearance Level 5+ can’t create a Custom Online game when in a squad with users who have a CL less than 5.
OPERATORS NOMAD • FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface. • FIXED – Fire damage from any environmental map sources will not destroy Nomad’s Airjab. • FIXED – Nomad’s Airjab does not deploy on some types of debris. Klyuch 2 dlya kassy 072 gde. • FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.
• FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior. • FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation. • FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect. • FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.
• FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted. ALIBI • FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad’s Airjab KAID • FIXED – Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input. • FIXED – A round remains in the chamber while performing a full reload of Kaid’s TCSG12.
• FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates. • FIXED – The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode. • FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.