Glu3d For 3ds Max 2012
3DAliens released glu3D GPU Edition for 3dsMax - Plugin glu3D is a complete system that makes easy making liquids in Autodesk& 39s 3dsMax. Glu3D GPU is the NVIDIA CUDA GPU accelerated version of the well know glu3D fluid dynamics plugin for 3dsMax.
3Daliens Glu3D GPU 1.54 3DsMAX – XFORCE glu3D GPU is the NVIDIA CUDA GPU accelerated version of the well know glu3D fluid dynamics plugin for 3dsMax. It speeds up intensive computations that glu3D performs to calculate particle fluid dynamics. With this glu3D edition it is possible to simulate faster and with more particles than before; it is possible to simulate your scene more times; it is almost interactive.
Animated fluid scenes with more quality and level of detail. This 3dsMax plug-in system works under all 3dsMax from version 9 to 2012 in both system architectures: x64 and x86. Home Site Link:– Mirror:- _gpu 1.54_3DsMAX 9-2012-XFORCE_CGP.rar.html Mirror:- Soon.!
Posts navigation. Those first file “servers” are plain awfull. Thanx for the plug nevertheless!
I completelly forgot about their fluid dynamic because it has no multithreading, and engine is nonrealistic (fluid particles all look like jellatinous little sticks) and unoptimised (hours and hours of calculation for few thousand particles for pretty lousy job full of shattering, tearing and wobbling compared to realflow). Maybe now it can be interesting to see how it copes, if it is few magnitudes faster on gpu? Aside that, I think that Chaostools Phounix FD is way more advanced for full fledged max plugin?
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Glue3d is an external plugin from As you can see the name of the plugin is similar to 'glue' and this is the right thinking, cause Glu3d is a liquid simulator. As opposed from famous products of NextLimit (realflow or realwave), Glu3d works totally in max and maya environment. Thanks to this solution we will save a lot of time and problems with exporting liquid to our favorite 3D software. On 3DALIENS web site there is an available demo version of Glu3D, which can be upgraded to full commercial plugin for $295. Our adventure with this plugin starts from putting a particle emitter in the scene (create>geometry>glu3d pouring system). Automatically, we are able to use Glue3D toolbar, which provides us all most important function of plugin, like creating new emitters, starting simulations, display options etc. One of the most important elements of Glue3D is object manager.
Thanks to this tool we are able to fully administrate our scene, add new objects to collision and control all attributes of surface of objects, which are part of simulation. We can setup options like Bounce - which responds for liquid reflex for surfaces, Frictions - which gives us opportunity to control strength of friction, adherence - this parameter controls the particles adherence or glueness to the objects surface when collision occurs, and much more.
Object manager is quite easy to learn but powerful tool. Parameters witch are connected with liquid structures are available in the command panel. We just have to click on Glue3D icon, which is placed in the viewport.
We can find there many sections. Dynamic parameters - we can find there parameters connected with particles, like LOD, which allow us to choose correct number of particles, thickness - makes particles keep together, gravity etc. Surface parameters allow users to control liquid surfaces that were created from particles.
Surface LOD- allow users to control level of mesh, Drop size to - This is the radius of the particle when it is alone, with no other particle blending with it. Melting threshold controls how far particles blend together. If particles are far each other and this parameter value is high, then particles will blend.